I reimported into Max and created a low poly mesh which doubles as my cage for baking the normals. I unwrapped and cloned the pieces I needed. I moved them off of 0-1 area. I baked the Normals, AO and a selection mask in Max.
Ran the result through Photoshop and Bam!
Diffuse, Spec, Gloss and Normal. Also a Self Illumination map not shown.
Here is the result. 396 tris
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