Showing posts with label Mod. Show all posts
Showing posts with label Mod. Show all posts
Sunday, April 15, 2012
Tuesday, March 13, 2012
I lost control of where my scene was heading because of the advice I was being given. It was good-GREAT advice, but I couldn't get the scene to come together without redoing nearly all the pieces, and then it wouldn't of really made sense.
This is a low poly blockout/guide of what I am planning. I don't have all the pipes and ceiling tiles placed, but it should be enough to get me going.
I am looking for a Mod to join, again... The last 3... well, anyway. I applied to one and they will be giving me an art test, I guess we will see. At least taking an art test seems more professionally done.
Still unemployed...
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