After getting advice on Polycount.com I redid the sculpt.
Baking is done, I got it down to 1044 tris.
Texturing time! I am using 512's this time.
Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts
Friday, May 31, 2013
Saturday, April 20, 2013
Monday, April 15, 2013
Stylized Sculpted Chest
I went to GDC a couple weeks back. Great time was had-even with the blisters, but that is what I get for wearing shoes I don't normally wear. Some of the advice I received was to get different styles in my portfolio. In response to that, I am working on a sculpted stylized handpainted chest.
I have started on the low poly, planning on around 750-1000 tris.
Since starting on the chest, it was recommended that I make a mini environment to go around it. I am thinking a barred stone recess, a little ways up from the floor.
I have started on the low poly, planning on around 750-1000 tris.
Since starting on the chest, it was recommended that I make a mini environment to go around it. I am thinking a barred stone recess, a little ways up from the floor.
Sunday, January 27, 2013
WIP Deus Ex:Human Revolution-the Hallway!
Working on concept art for Dues Ex:Human Revolution in UDK
I am Learning nDo2 and dDo during this project. I was trying do keep the environment to one Map, but needed a second for the pipes and wires, and a third for decals. Well, at least I am still under 2048...
I am Learning nDo2 and dDo during this project. I was trying do keep the environment to one Map, but needed a second for the pipes and wires, and a third for decals. Well, at least I am still under 2048...
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