Showing posts with label UDK. Show all posts
Showing posts with label UDK. Show all posts

Friday, February 1, 2013

Completed: Deus Ex: HR Corridor

I completed this environment based on Concept Art for Deus Ex : Human Revolution. I attempted to only use 1 texture, but ended up going over. Finally stats were 1 1024 d/s/n/e, 1 256 d/s/n and 1 512 d (decals). I also learned alot about nDo2 and dDo. All models, textures and renders were completed by me.

Let me know what you think.




Sunday, January 27, 2013

WIP Deus Ex:Human Revolution-the Hallway!

Working on concept art for Dues Ex:Human Revolution in UDK















I am Learning nDo2 and dDo during this project. I was trying do keep the environment to one Map, but needed a second for the pipes and wires, and a third for decals. Well, at least I am still under 2048...

Friday, December 7, 2012

Mini Tutorial: Remove UDK HUD with 3 easy nodes Bonus: Remove Weapons and Warning Messages

Writing this for a friend, and to help myself remember... age.

Hide the HUD

This tut is assuming you know how to open kismet... so you know, open it now. You are going to need 3 nodes: Level Loaded, Toggle HUD, and Player.



To find Level Loaded, Right Click in the space and go to New Event > Level Loaded


To find Toggle HUD,  Right Click in the space and go to New Action Toggle Toggle HUD







To find Player, Right Click in the space and go to New Variable > Player > Player







Now, Connect the wires between  Loaded and visible to Hide, and Target onto Player, and you are finished.





Bonus Material!


Permanently Hide UDK's weapons!




On the top bar, Go to View > World Properties  It will open a new window, scroll down to World Information and simply check the No Default Inventory For Players.

Remove Warning Messages from Play Screen!

Remove those annoying messages from the top left of the screen.


Hit Tab or to open the typing console. Type and it will be the first choice- toggleAllScreenMessages 







































If you have Comments or Questions, feel free contact me. If I made a mistake or you have a better way, let me know and I will change it. Thank you for looking.

Wednesday, November 28, 2012

Checkpoint Completed





Calling this project done! Time to move to the next one. I am thinking Sci fi and try out nDo2 and the new dDo.  Maybe a hallway!

Monday, July 9, 2012

More Contest Progress

Making slow progress, Death of a friend and illness in myself slowed me down. Time to buckle down!


Thursday, June 28, 2012

Contest Progress

Making progress on the Game Artist Contest

I am going to use a concept from the upcoming survival horror Last of Us By Naughty Dog.


I think I am done with the most of the block out and have done a first pass on lighting. I have never used UDK's new landscape tool, and was trying it out using UDK's concrete. I still have a ways to go, and 3 weeks to do it! Wish me luck!