Wednesday, March 28, 2012

Workflow Advice

I found this nugget of gold on the polycount forum It was posted by Chrisradsby

Remember: Props are much more impressive when put into context, even if they're simple.
 
I say:
 
1. Go into http://www.conceptroot.com/ and find inspiration and reference for you next scene.
2. Start to plan your scene, decide on what's important: The whole picture or a close quarters scene with lots of detail. (Best worlds is if you can fit both)
3. Plan your textures, write down a list and get down the initial textures you would need for the basic overview of the level. (wooden beams, concrete, metal etc)
3.5 Decide your texture workflow, is it really worth it to Zbrush or have unique textures for smalll props? Is it worth going through all the high-low poly baking? Will you see all that detail?
4. Go modular, tilable textures and modular parts that you can put together in your 3d-modeling software.
5. Create the shaders you need to set everything up.
6. Greybox your environment and some bigger props and add your basic tilable textures to them so that you feel like you're getting somewhere.
7. Post to polycount and get feedback as soon as possible.
 

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