Showing posts with label 3d concept art polycount. Show all posts
Showing posts with label 3d concept art polycount. Show all posts

Friday, February 1, 2013

Completed: Deus Ex: HR Corridor

I completed this environment based on Concept Art for Deus Ex : Human Revolution. I attempted to only use 1 texture, but ended up going over. Finally stats were 1 1024 d/s/n/e, 1 256 d/s/n and 1 512 d (decals). I also learned alot about nDo2 and dDo. All models, textures and renders were completed by me.

Let me know what you think.




Monday, January 16, 2012

Latest Scene

I am working on a scene loosely based upon these two concepts by an unknown artist


Here is the latest progress on the High Poly central piece

Here is my PolyCount thread