Showing posts with label Progress. Show all posts
Showing posts with label Progress. Show all posts

Friday, February 1, 2013

Completed: Deus Ex: HR Corridor

I completed this environment based on Concept Art for Deus Ex : Human Revolution. I attempted to only use 1 texture, but ended up going over. Finally stats were 1 1024 d/s/n/e, 1 256 d/s/n and 1 512 d (decals). I also learned alot about nDo2 and dDo. All models, textures and renders were completed by me.

Let me know what you think.




Wednesday, November 28, 2012

Checkpoint Completed





Calling this project done! Time to move to the next one. I am thinking Sci fi and try out nDo2 and the new dDo.  Maybe a hallway!

Wednesday, August 1, 2012

Second Place!

I received 2nd place in Game-artist.net's challenge. Missed first place by 2 votes, (one vote if the winner didn't vote for himself-or if I did, since he did).

Any way, progress on the scene!


Please leave a comment, be the first ever!

Friday, July 20, 2012

Finished Challenge

I finished the challenge over at Game-Artist, or at least I turned it in. I will be working on the environment for a bit longer!




Wednesday, July 18, 2012

Monday, July 9, 2012

More Contest Progress

Making slow progress, Death of a friend and illness in myself slowed me down. Time to buckle down!


Thursday, May 3, 2012

Progress and inspiration

Progress on newest building. The building is created modularally-is that even a word? To allow the Level Designer to make variations of the building. I have been told he doesn't like me much...




Noah Bradley posted a really great article about persistence in not giving up, check it out!