Saturday, September 28, 2013

Saturday, July 20, 2013

Friday, May 31, 2013

ReSculpting and redoing the chest.

After getting advice on Polycount.com I redid the sculpt.


Baking is done, I got it down to 1044 tris.

Texturing time! I am using 512's this time.

Monday, April 15, 2013

Stylized Sculpted Chest

I went to GDC a couple weeks back. Great time was had-even with the blisters, but that is what I get for wearing shoes I don't normally wear. Some of the advice I received was to get different styles in my portfolio. In response to that, I am working on a sculpted stylized handpainted chest.


I have started on the low poly, planning on around 750-1000 tris.

Since starting on the chest, it was recommended that I make a mini environment to go around it. I am thinking a barred stone recess, a little ways up from the floor.

Tuesday, February 5, 2013

Friday, February 1, 2013

Completed: Deus Ex: HR Corridor

I completed this environment based on Concept Art for Deus Ex : Human Revolution. I attempted to only use 1 texture, but ended up going over. Finally stats were 1 1024 d/s/n/e, 1 256 d/s/n and 1 512 d (decals). I also learned alot about nDo2 and dDo. All models, textures and renders were completed by me.

Let me know what you think.




Sunday, January 27, 2013

WIP Deus Ex:Human Revolution-the Hallway!

Working on concept art for Dues Ex:Human Revolution in UDK















I am Learning nDo2 and dDo during this project. I was trying do keep the environment to one Map, but needed a second for the pipes and wires, and a third for decals. Well, at least I am still under 2048...

Friday, December 7, 2012

Mini Tutorial: Remove UDK HUD with 3 easy nodes Bonus: Remove Weapons and Warning Messages

Writing this for a friend, and to help myself remember... age.

Hide the HUD

This tut is assuming you know how to open kismet... so you know, open it now. You are going to need 3 nodes: Level Loaded, Toggle HUD, and Player.



To find Level Loaded, Right Click in the space and go to New Event > Level Loaded


To find Toggle HUD,  Right Click in the space and go to New Action Toggle Toggle HUD







To find Player, Right Click in the space and go to New Variable > Player > Player







Now, Connect the wires between  Loaded and visible to Hide, and Target onto Player, and you are finished.





Bonus Material!


Permanently Hide UDK's weapons!




On the top bar, Go to View > World Properties  It will open a new window, scroll down to World Information and simply check the No Default Inventory For Players.

Remove Warning Messages from Play Screen!

Remove those annoying messages from the top left of the screen.


Hit Tab or to open the typing console. Type and it will be the first choice- toggleAllScreenMessages 







































If you have Comments or Questions, feel free contact me. If I made a mistake or you have a better way, let me know and I will change it. Thank you for looking.

Wednesday, November 28, 2012

Checkpoint Completed





Calling this project done! Time to move to the next one. I am thinking Sci fi and try out nDo2 and the new dDo.  Maybe a hallway!

Tuesday, September 4, 2012

Wednesday, August 1, 2012

Second Place!

I received 2nd place in Game-artist.net's challenge. Missed first place by 2 votes, (one vote if the winner didn't vote for himself-or if I did, since he did).

Any way, progress on the scene!


Please leave a comment, be the first ever!

Friday, July 20, 2012

Finished Challenge

I finished the challenge over at Game-Artist, or at least I turned it in. I will be working on the environment for a bit longer!




Wednesday, July 18, 2012

Monday, July 9, 2012

More Contest Progress

Making slow progress, Death of a friend and illness in myself slowed me down. Time to buckle down!


Thursday, June 28, 2012

Contest Progress

Making progress on the Game Artist Contest

I am going to use a concept from the upcoming survival horror Last of Us By Naughty Dog.


I think I am done with the most of the block out and have done a first pass on lighting. I have never used UDK's new landscape tool, and was trying it out using UDK's concrete. I still have a ways to go, and 3 weeks to do it! Wish me luck!

Tuesday, June 26, 2012

Wednesday, May 16, 2012

New Portfolio Site

I changed my portfolio site to http://tswarnke.weebly.com/ I need to post pictures of material break downs. and post more work, but fairly happy with it.

Thursday, May 3, 2012

Progress and inspiration

Progress on newest building. The building is created modularally-is that even a word? To allow the Level Designer to make variations of the building. I have been told he doesn't like me much...




Noah Bradley posted a really great article about persistence in not giving up, check it out!